Letter: Violent video games blur fantasy, reality


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Julie Bowling

Franklin

To the editor:

I would like to see someone with knowledge and access to the public do an in-depth study and report about how violence in TV shows, in movies and in video games affects children and young adults.

The magnitude of violence produced in these venues and used by parents and children as entertainment has to make it very hard for young impressionable minds to tell the difference between fantasy and reality.

The media, some politicians and others are always quick to highlight the need for stronger gun control when a tragedy occurs. It seems to me that they are getting the cart before the horse. Why doesn’t someone take the time to look back and see what has given people the idea it is OK or even cool to pick up a gun, or other weapon, and do harm to, or take the life of another human in the first place.

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